CPC Subgroup Additional Only
G10H 2210/155 Musical effects
Full Title
Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments > Musical effects
7 direct subcodes
Child Classifications
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- G10H 2210/161 Note sequence effects, i.e. sensing, altering, controlling, processing or synthesising a note trigger selection or sequence, e.g. by altering trigger timing, triggered note values, adding improvisation or ornaments or also rapid repetition of the same note onset
- G10H 2210/195 Modulation effects, i.e. smooth non-discontinuous variations over a time interval, e.g. within a note, melody or musical transition, of any sound parameter, e.g. amplitude, pitch, spectral response or playback speed
- G10H 2210/245 Ensemble, i.e. adding one or more voices, also instrumental voices
- G10H 2210/265 Acoustic effect simulation, i.e. volume, spatial, resonance or reverberation effects added to a musical sound, usually by appropriate filtering or delays
- G10H 2210/311 Distortion, i.e. desired non-linear audio processing to change the tone colour, e.g. by adding harmonics or deliberately distorting the amplitude of an audio waveform
- G10H 2210/315 Dynamic effects for musical purposes, i.e. musical sound effects controlled by the amplitude of the time domain audio envelope, e.g. loudness-dependent tone colour or musically desired dynamic range compression or expansion
- G10H 2210/321 Missing fundamental, i.e. creating the psychoacoustic impression of a missing fundamental tone through synthesis of higher harmonics, e.g. to play bass notes pitched below the frequency range of reproducing speakers