A63F 13/573 using trajectories of game objects, e.g. of a golf ball according to the point of impact
Introduced: January 2014
Full Title
Full titles differ between systems:
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game > using trajectories of game objects, e.g. of a golf ball according to the point of impact
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence) > using trajectories of game objects, e.g. of a golf ball according to the point of impact
No child classifications to compare. This is a leaf node in both IPC and CPC.