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PCE
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Search for IPC and CPC classification codes or keywords
DIFF Subgroup
A63F 13/573

using trajectories of game objects, e.g. of a golf ball according to the point of impact

Introduced: January 2014

Full Title

Full titles differ between systems:

IPC:

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game > using trajectories of game objects, e.g. of a golf ball according to the point of impact

CPC:

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence) > using trajectories of game objects, e.g. of a golf ball according to the point of impact

No child classifications to compare. This is a leaf node in both IPC and CPC.