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DIFF Class Not Allocatable
A63

SPORTS; GAMES; AMUSEMENTS

Description

A63 covers apparatus, equipment, and methods for sports, games, and amusements intended for recreation and entertainment purposes. This class encompasses diverse technologies including sporting goods (balls, rackets, protective gear), gaming devices and their mechanisms, playground equipment, fairground attractions, and toys designed for physical or mental engagement. The classification extends to installations and structures for sports facilities, gaming tables, and mechanical or electronic amusement devices, but excludes clothing and footwear (covered under A41) and furniture used in sports or gaming contexts unless specifically designed as integral gaming apparatus.

IPC and CPC are identically structured here. All 8 subcodes exist in both systems.

4 shared codes have differing titles between IPC and CPC.

Child Classifications

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Top Applicants

Top Applicants (IPC)

2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169