A63F 13/57 Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
Introduced: January 2014
Title
Titles differ between systems:
IPC: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
CPC: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
Full Title
Full titles differ between systems:
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
IPC and CPC are identically structured here. All 2 subcodes exist in both systems.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/573 using trajectories of game objects, e.g. of a golf ball according to the point of impact since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/577 using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars since 2014 IPC+CPC Available in IPC and CPC