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PCE
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Search for IPC and CPC classification codes or keywords
DIFF Subgroup
A63F 13/57

Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)

Introduced: January 2014

Title

Titles differ between systems:

IPC: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

CPC: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)

Full Title

Full titles differ between systems:

IPC:

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

CPC:

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)

IPC and CPC are identically structured here. All 2 subcodes exist in both systems.

IPC defines codes here since 2014.

Child Classifications

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  • A63F 13/573 using trajectories of game objects, e.g. of a golf ball according to the point of impact since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/577 using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars since 2014 IPC+CPC Available in IPC and CPC