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DIFF Subgroup
A63F 7/40

Balls or other moving playing bodies, e.g. pinballs, discs

Introduced: January 1980

Full Title

Full titles differ between systems:

IPC:

Indoor games using small moving playing bodies, e.g. balls, discs or blocks > Accessories; Details > Constructional details not covered by groups , e.g. frames, game boards, guide tracks > Balls or other moving playing bodies, e.g. pinballs, discs

CPC:

Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games or raffle games A63F3/00; roulette games A63F5/00; miniature bowling games A63D3/00; bagatelle or similar games A63D13/00; billiards or pocket billiards A63D15/00) > Accessories; Details > Constructional details not covered by groups A63F7/24 - A63F7/34, e.g. frames, game boards, guide tracks > Balls or other moving playing bodies, e.g. pinballs, discs

Of 10 combined children, 0 exist in both systems.

10 codes are CPC-only extensions.

Note: 10 CPC extensions are marked as secondary classification only.

Child Classifications

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Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169