CPC Subgroup
A63F 13/358 Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers > Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients