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CPC Subclass Not Allocatable
A63F

CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

Description

A63F covers the mechanical, structural, and electronic apparatus for traditional and digital games played indoors. It encompasses card games, board games, roulette systems, tabletop games with small moving pieces (such as billiards, pinball, or miniature gaming tables), and video games and electronic gaming systems. This subclass excludes outdoor sports equipment and games (covered under A63B) and focuses on the gaming apparatus itself rather than the rules or gameplay methods. It includes patents for game boards, card shufflers, electronic gaming consoles, game controllers, and the physical hardware enabling gameplay.

Filing statistics

CPC subclass A63F recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).

Source: EPO PATSTAT, worldwide filings

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Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169