CPC Main Group
A63F 13/00 Video games, i.e. games using an electronically generated display having two or more dimensions
12 direct subcodes
Child Classifications
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- A63F 13/20 Input arrangements for video game devices
- A63F 13/25 Output arrangements for video game devices
- A63F 13/30 Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/40 Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/45 Controlling the progress of the video game
- A63F 13/50 Controlling the output signals based on the game progress
- A63F 13/55 Controlling game characters or game objects based on the game progress
- A63F 13/60 Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/70 Game security or game management aspects
- A63F 13/80 Special adaptations for executing a specific game genre or game mode
- A63F 13/85 Providing additional services to players
- A63F 13/90 Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169