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PCE
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DIFF Subgroup
A63F 13/358

Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers > Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

No child classifications to compare. This is a leaf node in both IPC and CPC.