DIFF Subgroup
A63F 13/358 Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers > Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
No child classifications to compare. This is a leaf node in both IPC and CPC.