CPC Subgroup
A63F 13/424 involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment > by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle > involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169