CPC Subgroup Additional Only
A63F 2300/5546 using player registration data, e.g. identification, account, preferences, game history
Full Title
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > characterized by details of game servers > Details of game data or player data management > using player registration data, e.g. identification, account, preferences, game history
5 direct subcodes
Child Classifications
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- A63F 2300/5553 user representation in the game field, e.g. avatar
- A63F 2300/556 Player lists, e.g. online players, buddy list, black list
- A63F 2300/5566 by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
- A63F 2300/5573 player location
- A63F 2300/558 by assessing the players' skills or ranking
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169