CPC Main Group Additional Only
A63F 2300/00 Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
Filing statistics
CPC A63F 2300/00 belongs to the parent subclass A63F, which recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).
Source: EPO PATSTAT, worldwide filings
7 direct subcodes
Child Classifications
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- A63F 2300/10 characterized by input arrangements for converting player-generated signals into game device control signals
- A63F 2300/20 characterised by details of the game platform
- A63F 2300/30 characterized by output arrangements for receiving control signals generated by the game device
- A63F 2300/40 characterised by details of platform network
- A63F 2300/50 characterized by details of game servers
- A63F 2300/60 Methods for processing data by generating or executing the game program
- A63F 2300/80 specially adapted for executing a specific type of game
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169