DIFF Subgroup
A63F 13/21 characterised by their sensors, purposes or types
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Input arrangements for video game devices > characterised by their sensors, purposes or types
IPC and CPC are identically structured here. All 9 subcodes exist in both systems.
1 shared codes have differing titles between IPC and CPC.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/211 using inertial sensors, e.g. accelerometers or gyroscopes since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/212 using sensors worn by the player, e.g. for measuring heart beat or leg activity since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/213 comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/214 for locating contacts on a surface, e.g. floor mats or touch pads since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/215 comprising means for detecting acoustic signals, e.g. using a microphone since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/216 using geographical information, e.g. location of the game device or player using GPS since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/217 using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/218 using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/219 for aiming at specific areas on the display, e.g. light-guns since 2014 IPC+CPC Available in IPC and CPC