IPC Subgroup
A63F 13/21 characterised by their sensors, purposes or types
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Input arrangements for video game devices > characterised by their sensors, purposes or types
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
- Subclass:
- CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9 direct subcodes
Child Classifications
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- A63F 13/211 using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/212 using sensors worn by the player, e.g. for measuring heart beat or leg activity
- A63F 13/213 comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
- A63F 13/214 for locating contacts on a surface, e.g. floor mats or touch pads
- A63F 13/215 comprising means for detecting acoustic signals, e.g. using a microphone
- A63F 13/216 using geographical information, e.g. location of the game device or player using GPS
- A63F 13/217 using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
- A63F 13/218 using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
- A63F 13/219 for aiming at specific areas on the display, e.g. light-guns
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938