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CPC Subgroup
A63F 13/21

characterised by their sensors, purposes or types

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Input arrangements for video game devices > characterised by their sensors, purposes or types

9 direct subcodes

Child Classifications

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  • A63F 13/211 using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/212 using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/213 comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
  • A63F 13/215 comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/216 using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/217 using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
  • A63F 13/218 using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/219 for aiming at specific areas on the display, e.g. light-guns

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169