CPC Subgroup
A63F 13/21 characterised by their sensors, purposes or types
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Input arrangements for video game devices > characterised by their sensors, purposes or types
9 direct subcodes
Child Classifications
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- A63F 13/211 using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/212 using sensors worn by the player, e.g. for measuring heart beat or leg activity
- A63F 13/213 comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/214 for locating contacts on a surface, e.g. floor mats or touch pads
- A63F 13/215 comprising means for detecting acoustic signals, e.g. using a microphone
- A63F 13/216 using geographical information, e.g. location of the game device or player using GPS
- A63F 13/217 using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
- A63F 13/218 using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
- A63F 13/219 for aiming at specific areas on the display, e.g. light-guns
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169