DIFF Subgroup
A63F 13/35 Details of game servers
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers
IPC and CPC are identically structured here. All 3 subcodes exist in both systems.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/352 involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/355 Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/358 Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients since 2014 IPC+CPC Available in IPC and CPC
Top Applicants
Top Applicants (IPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938
Top Applicants (CPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169