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PCE
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DIFF Subgroup
A63F 13/42

by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment > by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

IPC and CPC are identically structured here. All 4 subcodes exist in both systems.

IPC defines codes here since 2014.

Child Classifications

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  • A63F 13/422 automatically for the purpose of assisting the player, e.g. automatic braking in a driving game since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/424 involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/426 involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/428 involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes since 2014 IPC+CPC Available in IPC and CPC