DIFF Subgroup
A63F 13/422 automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment > by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle > automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
No child classifications to compare. This is a leaf node in both IPC and CPC.