IPC Subgroup
A63F 13/42 by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment > by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
- Subclass:
- CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
4 direct subcodes
Child Classifications
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- A63F 13/422 automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
- A63F 13/424 involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- A63F 13/426 involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
- A63F 13/428 involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes