DIFF Subgroup
A63F 13/5372 for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game > using indicators, e.g. showing the condition of a game character on screen > for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
No child classifications to compare. This is a leaf node in both IPC and CPC.