DIFF Subgroup
A63F 13/537 using indicators, e.g. showing the condition of a game character on screen
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game > using indicators, e.g. showing the condition of a game character on screen
IPC and CPC are identically structured here. All 3 subcodes exist in both systems.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/5372 for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/5375 for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/5378 for displaying an additional top view, e.g. radar screens or maps since 2014 IPC+CPC Available in IPC and CPC