DIFF Subgroup
A63F 13/50 Controlling the output signals based on the game progress
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress
IPC and CPC are identically structured here. All 3 subcodes exist in both systems.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/52 involving aspects of the displayed game scene since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/53 involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/54 involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall since 2014 IPC+CPC Available in IPC and CPC