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DIFF Subgroup
A63F 13/79

involving player-related data, e.g. identities, accounts, preferences or play histories

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Game security or game management aspects > involving player-related data, e.g. identities, accounts, preferences or play histories

IPC and CPC are identically structured here. All 3 subcodes exist in both systems.

IPC defines codes here since 2014.

Child Classifications

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  • A63F 13/792 for payment purposes, e.g. monthly subscriptions since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/795 for finding other players; for building a team; for providing a buddy list since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/798 for assessing skills or for ranking players, e.g. for generating a hall of fame since 2014 IPC+CPC Available in IPC and CPC

Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169