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DIFF Subgroup
A63F 13/70

Game security or game management aspects

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Game security or game management aspects

IPC and CPC are identically structured here. All 5 subcodes exist in both systems.

IPC defines codes here since 2014.

Child Classifications

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  • A63F 13/71 using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/73 Authorising game programs or game devices, e.g. checking authenticity since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/75 Enforcing rules, e.g. detecting foul play or generating lists of cheating players since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/77 involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory since 2014 IPC+CPC Available in IPC and CPC

Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169