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DIFF Subgroup
A63F 9/34

Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00

Introduced: January 2000

Title

Titles differ between systems:

IPC: Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group

CPC: Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00

Full Title

Full titles differ between systems:

IPC:

Games not otherwise provided for > Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group

CPC:

Games not otherwise provided for > Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00

Of 1 combined children, 0 exist in both systems.

1 codes are CPC-only extensions.

Note: 1 CPC extensions are marked as secondary classification only.

Child Classifications

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Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169