DIFF Main Group
A63F 9/00 Games not otherwise provided for
Introduced: September 1968
Of 22 combined children, 13 exist in both systems.
9 codes are CPC-only extensions.
2 shared codes have differing titles between IPC and CPC.
Child Classifications
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- A63F 9/04 Dice; Dice-boxes; Mechanical dice-throwing devices +13 CPC IPC+CPC Available in IPC and CPC
- A63F 9/14 Racing games, traffic games or obstacle games characterised by figures moved by action of the players +2 CPC IPC+CPC Available in IPC and CPC
- A63F 9/24 Games using electronic circuits not otherwise provided for since 1990 +3 CPC IPC+CPC Available in IPC and CPC
- A63F 9/26 Balancing games, i.e. bringing elements into or out of balance since 2000 IPC+CPC Available in IPC and CPC
- A63F 9/28 Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor since 2000 IPC+CPC Available in IPC and CPC
- A63F 9/30 Capturing games for grabbing or trapping objects, e.g. fishing games since 2000 +1 CPC IPC+CPC Available in IPC and CPC
Top Applicants
Top Applicants (IPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938
Top Applicants (CPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169