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DIFF Main Group
A63F 9/00

Games not otherwise provided for

Introduced: September 1968

Of 22 combined children, 13 exist in both systems.

9 codes are CPC-only extensions.

2 shared codes have differing titles between IPC and CPC.

Child Classifications

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  • A63F 9/0076 CPC only CPC only
  • A63F 9/0078 CPC only CPC only
  • A63F 9/0096 CPC only CPC only
  • A63F 9/0098 CPC only CPC only
  • A63F 9/26 Balancing games, i.e. bringing elements into or out of balance since 2000 IPC+CPC Available in IPC and CPC
  • A63F 9/28 Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor since 2000 IPC+CPC Available in IPC and CPC

Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169