A63F 13/00 Video games, i.e. games using an electronically generated display having two or more dimensions
Introduced: January 2000
Last revised: January 2014
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
- Subclass:
- CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
Scope Notes
Glossary: arcade machine arcade machines coin-operated entertainment device placed in a public venue combo combos a sequence of commands which has by design a greater effect when executed within a fixed time period than the mere succession of these commands fiducial (marker) real object used in the field of view of an imaging system which appears in the image produced, for use as a point of reference or a measure; the object can exist naturally in the scene (features of a face) or be added for the purpose of tracking (light-emitting diode, retro-reflective patch) force feedback outputting forces, vibrations and/or motions to the player to provide haptic feedback game character game characters a game entity simulating a sentient being; the simulated being can be real, e.g. a person or an animal, or fictitious, e.g. a dragon or a speaking mirror game client game clients game device connected to a game server through a network game command game commands game-specific representation of a control signal, e.g. "pause" or "shoot" command game console game consoles console consoles consumer electronics system specially adapted to execute video games, offering reduced functions with respect to generic personal computers; it differs from arcade machines, which are also specially adapted for video games, but for commercial purposes game content game asset game contents game assets data required for the execution of the game program, e.g. bitmap images or three-dimensional [3D] models; the content is usually created by the game makers before the game release, but can also be created afterwards by the player, e.g. using level editors game device game devices a data-processing apparatus enabling performing of the video game; the apparatus is connected to a display and input means, e.g. a controller or a mouse; it is either handheld or stationary; the device can be dedicated to the execution of game programs, e.g. a game console, an arcade game machine, a portable game machine or a generic computer, e.g. a personal computer game mode game modes distinct method of operation within the game program, usually relating to distinct game mechanics or goals, e.g. single player mode, multiplayer mode or capture the flag mode game model game models abstract description of the game's inner workings and the possible interactions with the player, conditioning her tactical possibilities. The game model includes game parameters, such as the score, and the procedures and constraints governing their evolution. The game specification usually includes a model of some physical systems, be they fictitious or real. However, this model is not part of the game model if its sole purpose is to provide a realistic simulation. game object game objects a game entity simulating a thing (excluding sentient beings); the simulated thing can be real, e.g. a tennis ball, or fictitious, e.g. a laser gun game parameter game parameters a variable of the game model. Some variables of the game specification are not game parameters. For instance, the position of the virtual camera in a hand-to-hand fighting game is a game parameter if the position is chosen to be closer to the fighter with the lowest life meter. On the contrary, calculating a natural position of a fighter's elbow using the positions and orientations of his hands and shoulders does not belong to the game model. game program game programs a computer readable program comprising instructions and data adapted to perform a video game when executed on a data-processing apparatus. To produce the video game program, the game designer communicates the game model in the game specifications to the developer team, who creates or adapts a game engine to implement the game model and optimise its implementation. game progress any change in one of the game parameters (see game model) game scene game scenes data describing the main virtual space used in the game's representation, e.g. describing a maze, a race circuit or the room where the player character is located, and its content. By extension, the image resulting from processing this data. The structure used for this data is usually a scene graph. game server game servers a data-processing apparatus or system connected to a network, not adapted for accepting directly player-generated signals, facilitating at least part of the execution of a video game (e.g. receiving inputs from the game clients, executing the game for the game clients and providing processed game information to the game clients for presentation to the player) player generated signal player generated signals signals generated by the player signal generated by the player an action made by the player to convey a decision, e.g. move circularly the arm or push a button with a finger virtual camera virtual cameras virtual viewpoint in world space with position and view direction to render an image of the game
Related Keywords
12 direct subcodes
Child Classifications
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- A63F 13/2 Input arrangements for video game devices
- A63F 13/25 Output arrangements for video game devices
- A63F 13/3 Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/4 Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/45 Controlling the progress of the video game
- A63F 13/5 Controlling the output signals based on the game progress
- A63F 13/55 Controlling game characters or game objects based on the game progress
- A63F 13/6 Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/7 Game security or game management aspects
- A63F 13/8 Special adaptations for executing a specific game genre or game mode
- A63F 13/85 Providing additional services to players
- A63F 13/9 Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets