Skip to content
Search Classifications
Search for IPC and CPC classification codes or keywords
IPC Class
A63

SPORTS; GAMES; AMUSEMENTS

Classification Context

Section:
HUMAN NECESSITIES
Class:
SPORTS; GAMES; AMUSEMENTS

Description

A63 covers apparatus, equipment, and methods for sports, games, and amusements intended for recreation and entertainment purposes. This class encompasses diverse technologies including sporting goods (balls, rackets, protective gear), gaming devices and their mechanisms, playground equipment, fairground attractions, and toys designed for physical or mental engagement. The classification extends to installations and structures for sports facilities, gaming tables, and mechanical or electronic amusement devices, but excludes clothing and footwear (covered under A41) and furniture used in sports or gaming contexts unless specifically designed as integral gaming apparatus.

Filing statistics

IPC A63 recorded 614,431 patent applications worldwide between 2013 and 2023, summed across its 8 subclasses. Annual filings grew from 38,669 in 2013 to 54,327 in 2023 (+40%), peaking at 67,379 applications in 2020. The most active applicants in class A63 are SANKYO (23,899 applications), SANYO PRODUCT COMPANY (23,718 applications) and DAIICHI SHOKAI COMPANY (13,338 applications).

Source: EPO PATSTAT, worldwide filings

Related Keywords

AMUSEMENT(S)RECREATION

8 direct subcodes

Child Classifications

Navigate with arrow keys, Enter to open

Top Applicants

Top 10 applicants by patent filings, 2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938