A63 SPORTS; GAMES; AMUSEMENTS
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
Description
A63 covers apparatus, equipment, and methods for sports, games, and amusements intended for recreation and entertainment purposes. This class encompasses diverse technologies including sporting goods (balls, rackets, protective gear), gaming devices and their mechanisms, playground equipment, fairground attractions, and toys designed for physical or mental engagement. The classification extends to installations and structures for sports facilities, gaming tables, and mechanical or electronic amusement devices, but excludes clothing and footwear (covered under A41) and furniture used in sports or gaming contexts unless specifically designed as integral gaming apparatus.
Related Keywords
8 direct subcodes
Child Classifications
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- A63B APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63C SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63D BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63F CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63G MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63H TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63J DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63K RACING; RIDING SPORTS; EQUIPMENT OR ACCESSORIES THEREFOR
Top Applicants
Top 10 applicants by patent filings, 2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938