CPC Subgroup
A63F 13/525 Changing parameters of virtual cameras
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving aspects of the displayed game scene > Changing parameters of virtual cameras
3 direct subcodes
Child Classifications
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- A63F 13/5252 using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
- A63F 13/5255 according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
- A63F 13/5258 by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball