A63F 13/525 Changing parameters of virtual cameras
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving aspects of the displayed game scene > Changing parameters of virtual cameras
Filing statistics
CPC A63F 13/525 belongs to the parent subclass A63F, which recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).
Source: EPO PATSTAT, worldwide filings
3 direct subcodes
Child Classifications
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- A63F 13/5252 using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
- A63F 13/5255 according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
- A63F 13/5258 by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169