DIFF Subgroup
A63F 13/525 Changing parameters of virtual cameras
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving aspects of the displayed game scene > Changing parameters of virtual cameras
IPC and CPC are identically structured here. All 3 subcodes exist in both systems.
IPC defines codes here since 2014.
Child Classifications
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- A63F 13/5252 using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/5255 according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character since 2014 IPC+CPC Available in IPC and CPC
- A63F 13/5258 by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball since 2014 IPC+CPC Available in IPC and CPC
Top Applicants
Top Applicants (IPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938
Top Applicants (CPC)
Class A63,2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169