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PCE
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CPC Subgroup
A63F 13/50

Controlling the output signals based on the game progress

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress

3 direct subcodes

Child Classifications

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  • A63F 13/54 involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall