CPC Subgroup
A63F 13/50 Controlling the output signals based on the game progress
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress
3 direct subcodes
Child Classifications
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- A63F 13/52 involving aspects of the displayed game scene
- A63F 13/53 involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F 13/54 involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall