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PCE
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CPC Subgroup
A63F 13/55

Controlling game characters or game objects based on the game progress

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress

3 direct subcodes

Child Classifications

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  • A63F 13/56 Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/58 by computing conditions of game characters, e.g. stamina, strength, motivation or energy level