Skip to content
PCE
Search Classifications
Search for IPC and CPC classification codes or keywords
CPC Subgroup
A63F 13/577

using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence) > using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars