CPC Subgroup
A63F 13/65 automatically by game devices or servers from real world data, e.g. measurement in live racing competition
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor > automatically by game devices or servers from real world data, e.g. measurement in live racing competition
1 direct subcode
Child Classifications
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- A63F 13/655 by importing photos, e.g. of the player
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169