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CPC Subgroup
A63F 13/67

adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor > adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169