CPC Subgroup
A63F 13/67 adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor > adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169