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CPC Subgroup
A63F 13/80

Special adaptations for executing a specific game genre or game mode

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Special adaptations for executing a specific game genre or game mode

13 direct subcodes

Child Classifications

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  • A63F 13/803 Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • A63F 13/807 Gliding or sliding on surfaces, e.g. using skis, skates or boards
  • A63F 13/812 Ball games, e.g. soccer or baseball
  • A63F 13/814 Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/816 Athletics, e.g. track-and-field sports
  • A63F 13/818 Fishing
  • A63F 13/822 Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence)
  • A63F 13/825 Fostering virtual characters
  • A63F 13/828 Managing virtual sport teams
  • A63F 13/833 Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/837 Shooting of targets
  • A63F 13/843 involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169