CPC Main Group Additional Only
A63F 2250/00 Miscellaneous game characteristics
33 direct subcodes
Child Classifications
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- A63F 2250/02 having an effect on the human senses
- A63F 2250/04 containing a liquid
- A63F 2250/05 containing a gas
- A63F 2250/06 containing small particles
- A63F 2250/08 with static electricity
- A63F 2250/09 Antistatic
- A63F 2250/10 with measuring devices
- A63F 2250/11 with an indicator for predicting a velocity or other physical quantity
- A63F 2250/12 using a string, rope, strap or belt as a play element
- A63F 2250/13 using coins or paper money as play elements
- A63F 2250/14 Coin operated
- A63F 2250/16 Use of textiles
- A63F 2250/18 Use of resilient or deformable elements
- A63F 2250/20 Outdoor version of games normally played indoors
- A63F 2250/21 Adapted outdoor game resembling to an indoor game
- A63F 2250/22 with advertising
- A63F 2250/24 with a lock, e.g. for a puzzle
- A63F 2250/26 the game being influenced by physiological parameters (A63F2250/1031 takes precedence)
- A63F 2250/28 with a two-dimensional real image
- A63F 2250/30 with a three-dimensional image
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169