CPC Subgroup Additional Only
A63F 2300/10 characterized by input arrangements for converting player-generated signals into game device control signals
Full Title
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > characterized by input arrangements for converting player-generated signals into game device control signals
12 direct subcodes
Child Classifications
Navigate with arrow keys, Enter to open
- A63F 2300/1006 having additional degrees of freedom
- A63F 2300/1012 involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
- A63F 2300/1018 Calibration; Key and button assignment
- A63F 2300/1025 details of the interface with the game device, e.g. USB version detection
- A63F 2300/1037 being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
- A63F 2300/1043 being characterized by constructional details
- A63F 2300/105 using inertial sensors, e.g. accelerometers, gyroscopes
- A63F 2300/1056 involving pressure sensitive buttons
- A63F 2300/1062 being specially adapted to a type of game, e.g. steering wheel
- A63F 2300/1068 being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F 2300/1081 Input via voice recognition
- A63F 2300/1087 comprising photodetecting means, e.g. a camera
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169