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CPC Subgroup Additional Only
A63F 2300/10

characterized by input arrangements for converting player-generated signals into game device control signals

Full Title

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > characterized by input arrangements for converting player-generated signals into game device control signals

12 direct subcodes

Child Classifications

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  • A63F 2300/1006 having additional degrees of freedom
  • A63F 2300/1012 involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
  • A63F 2300/1018 Calibration; Key and button assignment
  • A63F 2300/1037 being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
  • A63F 2300/1043 being characterized by constructional details
  • A63F 2300/105 using inertial sensors, e.g. accelerometers, gyroscopes
  • A63F 2300/1056 involving pressure sensitive buttons
  • A63F 2300/1062 being specially adapted to a type of game, e.g. steering wheel
  • A63F 2300/1081 Input via voice recognition

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169