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CPC Subgroup Additional Only
A63F 2300/63

for controlling the execution of the game in time

Full Title

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > Methods for processing data by generating or executing the game program > for controlling the execution of the game in time

4 direct subcodes

Child Classifications

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  • A63F 2300/632 by branching, e.g. choosing one of several possible story developments at a given point in time
  • A63F 2300/634 for replaying partially or entirely the game actions since the beginning of the game
  • A63F 2300/636 involving process of starting or resuming a game
  • A63F 2300/638 according to the timing of operation or a time limit

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169