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CPC Subgroup Additional Only
A63F 2300/60

Methods for processing data by generating or executing the game program

Full Title

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > Methods for processing data by generating or executing the game program

Filing statistics

CPC A63F 2300/60 belongs to the parent subclass A63F, which recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).

Source: EPO PATSTAT, worldwide filings

12 direct subcodes

Child Classifications

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  • A63F 2300/6027 using adaptive systems learning from user actions, e.g. for skill level adjustment
  • A63F 2300/6036 for offering a minigame in combination with a main game
  • A63F 2300/609 for unlocking hidden game elements, e.g. features, items, levels
  • A63F 2300/61 Score computation
  • A63F 2300/65 for computing the condition of a game character

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169