CPC Subgroup Additional Only
A63F 2300/60 Methods for processing data by generating or executing the game program
Full Title
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > Methods for processing data by generating or executing the game program
12 direct subcodes
Child Classifications
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- A63F 2300/6009 for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F 2300/6027 using adaptive systems learning from user actions, e.g. for skill level adjustment
- A63F 2300/6036 for offering a minigame in combination with a main game
- A63F 2300/6045 for mapping control signals received from the input arrangement into game commands
- A63F 2300/6063 for sound processing
- A63F 2300/609 for unlocking hidden game elements, e.g. features, items, levels
- A63F 2300/61 Score computation
- A63F 2300/63 for controlling the execution of the game in time
- A63F 2300/64 for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F 2300/65 for computing the condition of a game character
- A63F 2300/66 for rendering three dimensional images
- A63F 2300/69 Involving elements of the real world in the game world, e.g. measurement in live races, real video
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169