CPC Subgroup Additional Only
A63F 2300/66 for rendering three dimensional images
Full Title
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > Methods for processing data by generating or executing the game program > for rendering three dimensional images
9 direct subcodes
Child Classifications
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- A63F 2300/6607 for animating game characters, e.g. skeleton kinematics
- A63F 2300/6615 using models with different levels of detail [LOD]
- A63F 2300/6623 for animating a group of characters
- A63F 2300/663 for simulating liquid objects, e.g. water, gas, fog, snow, clouds
- A63F 2300/6638 for simulating particle systems, e.g. explosion, fireworks
- A63F 2300/6646 for the computation and display of the shadow of an object or character
- A63F 2300/6653 for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
- A63F 2300/6661 for changing the position of the virtual camera
- A63F 2300/6692 using special effects, generally involving post-processing, e.g. blooming
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169