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CPC Subgroup Additional Only
A63F 2300/66

for rendering three dimensional images

Full Title

Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game > Methods for processing data by generating or executing the game program > for rendering three dimensional images

9 direct subcodes

Child Classifications

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  • A63F 2300/6607 for animating game characters, e.g. skeleton kinematics
  • A63F 2300/6615 using models with different levels of detail [LOD]
  • A63F 2300/6623 for animating a group of characters
  • A63F 2300/663 for simulating liquid objects, e.g. water, gas, fog, snow, clouds
  • A63F 2300/6638 for simulating particle systems, e.g. explosion, fireworks
  • A63F 2300/6646 for the computation and display of the shadow of an object or character
  • A63F 2300/6653 for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
  • A63F 2300/6692 using special effects, generally involving post-processing, e.g. blooming

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169