CPC Main Group
A63F 9/00 Games not otherwise provided for
Filing statistics
CPC A63F 9/00 belongs to the parent subclass A63F, which recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).
Source: EPO PATSTAT, worldwide filings
22 direct subcodes
Child Classifications
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- A63F 9/02 Shooting or hurling games
- A63F 9/04 Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F 9/06 Patience; Other games for self-amusement
- A63F 9/14 Racing games, traffic games or obstacle games characterised by figures moved by action of the players
- A63F 9/16 Spinning-top games
- A63F 9/18 Question-and-answer games
- A63F 9/20 Dominoes or like games; Mah-Jongg games
- A63F 9/24 Games using electronic circuits not otherwise provided for
- A63F 9/26 Balancing games, i.e. bringing elements into or out of balance
- A63F 9/28 Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor
- A63F 9/30 Capturing games for grabbing or trapping objects, e.g. fishing games
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169