IPC Subgroup
A63F 13/35 Details of game servers
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
- Subclass:
- CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3 direct subcodes
Child Classifications
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- A63F 13/352 involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/355 Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/358 Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938