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IPC Subgroup
A63F 13/35

Details of game servers

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers > Details of game servers

Classification Context

Section:
HUMAN NECESSITIES
Class:
SPORTS; GAMES; AMUSEMENTS
Subclass:
CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

3 direct subcodes

Child Classifications

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  • A63F 13/352 involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/355 Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
  • A63F 13/358 Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

Top Applicants

Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938