Skip to content
PCE
Search Classifications
Search for IPC and CPC classification codes or keywords
IPC Subgroup
A63F 13/57

Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling game characters or game objects based on the game progress > Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

Classification Context

Section:
HUMAN NECESSITIES
Class:
SPORTS; GAMES; AMUSEMENTS
Subclass:
CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

Scope Notes

Limiting references: Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

2 direct subcodes

Child Classifications

Navigate with arrow keys, Enter to open

  • A63F 13/573 using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/577 using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars