CPC Subgroup
A63F 13/40 Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
2 direct subcodes
Child Classifications
Navigate with arrow keys, Enter to open
- A63F 13/42 by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F 13/44 involving timing of operations, e.g. performing an action within a time slot