CPC Subgroup
A63F 13/45 Controlling the progress of the video game
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the progress of the video game
4 direct subcodes
Child Classifications
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- A63F 13/46 Computing the game score
- A63F 13/47 involving branching, e.g. choosing one of several possible scenarios at a given point in time
- A63F 13/48 Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
- A63F 13/49 Saving the game status; Pausing or ending the game
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169