A63F 13/537 using indicators, e.g. showing the condition of a game character on screen
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Controlling the output signals based on the game progress > involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game > using indicators, e.g. showing the condition of a game character on screen
Filing statistics
CPC A63F 13/537 belongs to the parent subclass A63F, which recorded 94,006 patent applications worldwide between 2013 and 2023. Annual filings grew from 5,890 in 2013 to 9,960 in 2023 (+69%), peaking at 11,044 applications in 2021. The most active applicants in class A63 are NETEASE (4,324 applications), TENCENT TECHNOLOGY (SHENZHEN) COMPANY (3,255 applications) and SONY INTERACTIVE ENTERTAINMENT (2,643 applications).
Source: EPO PATSTAT, worldwide filings
3 direct subcodes
Child Classifications
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- A63F 13/5372 for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
- A63F 13/5375 for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
- A63F 13/5378 for displaying an additional top view, e.g. radar screens or maps
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169