IPC Subgroup
A63F 13/7 Game security or game management aspects
Introduced: January 2014
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Game security or game management aspects
Classification Context
- Section:
- HUMAN NECESSITIES
- Class:
- SPORTS; GAMES; AMUSEMENTS
- Subclass:
- CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
5 direct subcodes
Child Classifications
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- A63F 13/71 using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
- A63F 13/73 Authorising game programs or game devices, e.g. checking authenticity
- A63F 13/75 Enforcing rules, e.g. detecting foul play or generating lists of cheating players
- A63F 13/77 involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
- A63F 13/79 involving player-related data, e.g. identities, accounts, preferences or play histories
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- SANKYO 23,899
- SANYO PRODUCT COMPANY 23,718
- DAIICHI SHOKAI COMPANY 13,338
- KYORAKU SANGYO 10,447
- UNIVERSAL ENTERTAINMENT CORPORATION 9,545
- SANEI R & D COMPANY 9,135
- SAMMY CORPORATION 7,126
- NEWGIN CORPORATION 5,651
- NETEASE 4,877
- HEIWA CORPORATION 3,938