CPC Subgroup
A63F 13/70 Game security or game management aspects
Full Title
Video games, i.e. games using an electronically generated display having two or more dimensions > Game security or game management aspects
5 direct subcodes
Child Classifications
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- A63F 13/71 using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
- A63F 13/73 Authorising game programs or game devices, e.g. checking authenticity
- A63F 13/75 Enforcing rules, e.g. detecting foul play or generating lists of cheating players
- A63F 13/77 involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
- A63F 13/79 involving player-related data, e.g. identities, accounts, preferences or play histories
Top Applicants
Top 10 applicants by patent filingsfor class A63, 2013–2023, worldwide · Source: EPO PATSTAT
- NETEASE 4,324
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
- SONY INTERACTIVE ENTERTAINMENT JP 2,643
- TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
- UNIVERSAL CITY STUDIOS US 2,005
- KARSTEN MANUFACTURING CORPORATION US 1,883
- ACUSHNET COMPANY US 1,495
- MICROSOFT TECHNOLOGY LICENSING US 1,272
- NINTENDO COMPANY JP 1,260
- SONY CORPORATION JP 1,169