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DIFF Subgroup
A63F 13/80

Special adaptations for executing a specific game genre or game mode

Introduced: January 2014

Full Title

Video games, i.e. games using an electronically generated display having two or more dimensions > Special adaptations for executing a specific game genre or game mode

IPC and CPC are identically structured here. All 13 subcodes exist in both systems.

1 shared codes have differing titles between IPC and CPC.

IPC defines codes here since 2014.

Child Classifications

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  • A63F 13/803 Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/807 Gliding or sliding on surfaces, e.g. using skis, skates or boards since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/812 Ball games, e.g. soccer or baseball since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/814 Musical performances, e.g. by evaluating the player's ability to follow a notation since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/816 Athletics, e.g. track-and-field sports since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/818 Fishing since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/822 Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/825 Fostering virtual characters since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/828 Managing virtual sport teams since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/833 Hand-to-hand fighting, e.g. martial arts competition since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/837 Shooting of targets since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/843 involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player since 2014 IPC+CPC Available in IPC and CPC
  • A63F 13/847 Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal since 2014 IPC+CPC Available in IPC and CPC

Top Applicants

Top Applicants (IPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. SANKYO 23,899
  2. SANYO PRODUCT COMPANY 23,718
  3. DAIICHI SHOKAI COMPANY 13,338
  4. KYORAKU SANGYO 10,447
  5. UNIVERSAL ENTERTAINMENT CORPORATION 9,545
  6. SANEI R & D COMPANY 9,135
  7. SAMMY CORPORATION 7,126
  8. NEWGIN CORPORATION 5,651
  9. NETEASE 4,877
  10. HEIWA CORPORATION 3,938

Top Applicants (CPC)

Class A63,2013–2023, worldwide · Source: EPO PATSTAT

  1. NETEASE 4,324
  2. TENCENT TECHNOLOGY (SHENZHEN) COMPANY 3,255
  3. SONY INTERACTIVE ENTERTAINMENT JP 2,643
  4. TENCENT TECHNOLOGY (SHENZHEN) COMPANY CN 2,353
  5. UNIVERSAL CITY STUDIOS US 2,005
  6. KARSTEN MANUFACTURING CORPORATION US 1,883
  7. ACUSHNET COMPANY US 1,495
  8. MICROSOFT TECHNOLOGY LICENSING US 1,272
  9. NINTENDO COMPANY JP 1,260
  10. SONY CORPORATION JP 1,169